Often what it does in the DMG is make something that is powerful enough to be a rarer rarity be more. but the 3 attuned item limit seems. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. Depending on how common items are in your campaign, you could change it, too. "If your DM introduces magic tattoos in your D&D game, the only limit on the number you can have is attunement. The Mace of Smiting is Rare but doesn't require attunement. Armor Class: 13 (natural armor) Hit Points: 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level) Speed: 20 ft. The monk's Unarmored Defense and Martial Arts class features don't allow you to don armor or use a shield. 4 Attunement slots at 10th level, 5 at 14th level and finally 6 at 18th level. You should still be able to swing the +1 sword, and it would do the extra +1. That said, this idea I have is for those, who like me, like the more magic heavy settings. On the other hand, there is no arbitrary 3-item attunement limit. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. 5 method could be somehow bolted onto 5e with significant effort & player pushback by:So, the rules were made to follow this. On taking this feat the player gains the ability to attune to a 4th magic item. The attunement limit. In fact, they give these arguments because we’re out-right told them later on right in the DMG, in its advice. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. by Paizo. What’s best for attunement-less, and why? the reason everyone is saying heavy is because of how useful pressure blast is. Attunement is a mechanic that allows the character to activate magical items in DnD 5E. Using a Magic Item. You should see an entry there for it. " 2. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. Kind of like concentration, everything interesting has attunement. I understand how attunement could help a DM who has given out too many magic items, but even then there is only so much it can do if they've given out the really powerful items. The Presence of Attunement Will Solve Many Power Problems. Some magic items would have secret abilities, and the right person, who performed the right ritual or sacrifice, could bond with that magical item and unlock it's mysteries. Sending Stones. There are 10 tattoos available in Tasha’s Cauldron of Everything and all but one require attunement in order to use. An 'integration more from flavor than from system functionality, a very "crude" integration of Exhaustion, Death Save and Rest (both. It was created by an ancient sorcerer who sought to test the limits of mortal life, and. 5 that was deliberately dropped for 5e. The party ran across an inconvenient stone castle, complete with large moat. "Sooner or later, your Players are going to smash your railroad into a sandbox. Helm of Telepathy. Only strength mantras scale of strength, so Strong Left and Rapid. Eric Deschamps - Wizards of the Coast - Shining Armor. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. This wooden broom functions like a mundane broom until you stand astride it and speak its command word. Characters increase the limit of attuned items by level: Lvl 1-5=3 items; Lvl 6-10=4 items, and so on. Adding a minimum ability score based on spell level to be able to use a scroll is a weird importation of a restriction from D&D 3. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. Spear of the Green. Too many attunement slots were being tied up by armor and. Fire Bain, the Great Sword of Red Dragon Slaying, requiring 5 Attunement slots. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. Why have a limit unless. Like a studded leather armor, plus mage armor wouldn't stack. Now I'm DM'ing in 5th edition. It's just a mechanic to limit how much magic items you can have at once. A comprehensive list of all official magic items for Fifth Edition. A single combatant can only concentrate on one spell - it makes having allies that much more important. High-level artificers can attune to more as a core class feature, but at lower. As a game, 5e has built in the attunement restriction to, ironically, allow greater emphasis on the story and give more control to the DM over magic item distribution. Dnd 5e - How many attunement slots do the Teeth of Dahlver. If you follow the recommended guidance from the DMG and the party has average luck on the treasure tables, this is almost a non-issue. 5e wasn't designed around that amount of magic item creep. Just installed The Attunement Tracker on FG Classic, added it to a current campaign. 5. Attunement Revisited: Making Magic Items More Interesting. 2. My issues with the attunement system can be broadly split into two categories: First, I don't really understand what attunement is supposed to represent, in. You're now more limited in equipment, with only two rings, one belt, etc. This includes, but is not limited to: Not eating or drinking enough. Attunement - You must attune to all artifacts. Replicate Magic Item. In 5e some magic items require attunement, and a character can be attuned to no more than three magic items at a time. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. This wasn’t a bad way to limit spell stacking. Reply. Other attunement limitations still apply. Rinse and repeat. +1 ioun stone (rare, attunement). Damage. The Bag of Holding does not require attunement. These slots are essential because they limit how many magical items a player can use simultaneously, ensuring that the game remains balanced. Tattoo Aesthetic: The tattoo will have the distinct color of the damage it resists. Eldritch Knight 5e Guide Rating Scheme. This non-attunement item can produce near-infinite amounts of water. When the polymorph ends, you return to your previous game statistics, which includes the fact you are attuned to the item. I say that because of two reasons really, assumed permanence as well as how many of 5e's magic items often wind up looking like something that would be right at home in the epic level handbook. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. You can select this legendary gift multiple times, and it stacks up to +5 in any one ability score. 1 is a PDF document that contains the core rules and mechanics of the fifth edition of Dungeons & Dragons, the popular tabletop role-playing game. I've often heard people talk about how +X equipment is so boring, and as a DM they'd much rather give out magic items that are interesting (e. By the end of my campaign most characters had 2-5 attunement magic items for "free" in addition to their 3 attunement ones. If I wrote the 5E rules, I'd have given each item an attunement value and then limited PCs to an attunement limit that grew over the course of their career - perhaps having items be between 0 and 3 attunement points and allowing a PC to have up their proficiency bonus in items of attunement. At level 12 this feat will allow the player to attune to a 5th. #DnD" The Presence of Attunement Will Solve Many Power Problems. It has a flying speed of 50 feet. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Though the bg3 extra bonus action Thief feature replacement is probably a little too early for a completely extra bonus action. Any attempt to attune to a fourth. Are there any rules that speed up attunement that should be considered?Eberron: Rising From the Last War is the only content officially released for Dungeons & Dragons 5E that included a full class. Magic items - Artificer levels give us five attunement slots, we'll take a Robe of Stars, a Luck Blade, a Ring of Protection, a Stone of Good Luck and a Staff of Power. 2. Sometimes dragons collect their cast-off scales and gift them to humanoids. While the sword is ablaze, it deals an extra 2d6. However there are no ways, as far as I know, to transform yourself into him nor to obtain the trait as a PC (outside of unadulterated DM-fiat). Sending Stones. When you cast a paladin spell with a target of Self, you can’t lose concentration on the spell from taking damage. 5. Here’s a breakdown of how many slots you get: 1st Level – 0 Slots. Simic Hybrids with Grappling Appendages gain 2 limbs as well (sadly you can't be a centaur hybid for 8 limbs). This allows for a balanced character with no one stat being too powerful or too weak. "Attunement" is a way D&D 5e limits magical items. The Mace of Smiting is Rare but doesn't require attunement. STR. Attunement, I think 5e's conceit on balance (whether it truly is so or not is of course debateable) doesn't function. . 5 (where characters would. 5e's attunement is pretty nearly glossed over, but you could explore it in more detail, either in terms of fluff (describing the details of and reasons for the process in more detail), or crunch (requiring certain checks to successfully attune an item, for instance, or making un-attuning a thing). Not every item needs to be attuned, but they also want to limit the christmas tree effect, so if you hate resonance, you're going to hate the attunement system just as much. The core sheet doesn’t care about attunement slots. See, attunement exists for several reasons. DMs aren't forced to create scenarios that destroy the magic items held by the players in order to reduce the power creep. 5e wasn't designed around that amount of magic item creep. May 23, 2015. So me and my group have just left 3. To attune you need to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. The second rule of dnd 5e is…you don’t mess with attunement. Those limitations are a clear way to reduce an items power. In older editions of Dungeons & Dragons , your character became a walking-talking magic item storage system. . While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. In Monteporte 44, the session began and ended with animated discussions on the rules for attunement to magical weapons. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. 5e does not allow items to. Baseline armored max AC: AC 21 (Studded Leather +3 & +6 Dex modifier OR Half Plate +3 & +3. (requires attunement by a spellcaster) or (requires attunement by a bard, cleric, or druid). Attunement is an important concept in DnD 5e and is essential to understanding how your character interacts with magic items. The Cloak of Protection is Uncommon, but does. Limiting players to three special magic items seems dumb. Reply reply Handgun_Hero • One of the most powerful ways. Hero. ago. When you end an elemental stance early, you can use any other stance that you have not yet used as part of the same bonus action. News. So simply equipping a Belt of Giant Strength won't do anything. #17 Nov 18, 2020. You said that about half of items are attunement items. But something about attunement kind of irks me. BG3 has a slot-based inventory system, which serves a similar gameplay purpose, making it less important for them to implement Attunement. Share. Therefore, the Bag of. A gallon of water weighs 8. This is weaker than this. Magic rings could be found in small treasure hoards, attached to important bad guys, or on display at a magic item shop for 500-1,000 gp. In fifth edition, attunement limits the number of powerful magical items that benefit a character, but many items work without attunement. Because otherwise, Rules As Written, it would take an hour every time someone else tries to take control. We would like to show you a description here but the site won’t allow us. The guides for sentient item creation and artifact creation mention nothing on attunement, but all of the sample items require it. Though, don't go off thinking you can recreate any magical item, as there are significant restrictions on replicating these items. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the. I agree hypnotic pattern is a potent spell - more potent than most players realise, I’ll make it +2 level to remove concentration and if the bard goes nuts I’ll revisit it. And it never ends. The Decanter of Endless Water is one of the best Uncommon magic items in D&D 5e due to its sheer versatility. I think it is as simple as. We would like to show you a description here but the site won’t allow us. While you hold the drawn spear, it creates an aura in a 10-foot. . Just did some recent updates on some 3rd party extensions (5e attunement tracker, Constitutional Amendments and 5e - theogeek- Improved critical). But if you don't want to make this change. For this reason, I believe the three uncommon versions of instrument of the bard – a doss flute, fochlucan bandlore, and mac-fuirmidth cittern – to be among the best uncommon items in the basic rules of D&D 5e. When you take this feat, you gain an additional magic item attunement slot. It’s pretty much your only aoe attack without an element. A table’s title tells you the level you must be in the class to choose an item from the table. And their 18th-level feature is literally just increasing the attunement limit to 6 (though they are also able to have 2 more infusions known and 1 more infused item, per the Artificer Table). Requires Attunement. This simple mechanic is undeniably important for both player characters and monsters. Alternatively, you can take a short rest while holding and focusing on the item, at the end of which the character "learns the. 7th Level – 4 Slots. They learn 12 different infusions and infuse 6 different items. While you wear these boots, you have a flying speed equal to your walking speed. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. There are 7. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear. While on the tabletop you could spend all your attunement slots on magic rings, or wear two belts, etc. As for concentration; in the game of Bushido They limited spell stacking by saying that certain spells couldn’t be active on the same person at the same time ie no stoneskin and resist elements. There’s no limit to how. No house rule of X ability means more attunement slots can work unless it's tailored to a specific ability that a specific group isn't using, it can't work as a general rule, as all it takes is one player to go one the classes I mentioned and they could be rocking around with 8 items attuned (11 for an Artificer) while purely martial characters. If no creature. Cursed items cannot force a character to attune to them. Only items with the invested trait (generally magical worn items) count against the base limit of 10. It unfolds into a circular sheet 6 feet in diameter. So, 5e removed all that by introducing a limit of only 3 attunement slots for most classes. Orb of Limits (5e Equipment) Wondrous Item, artifact (requires attunement) Simply touching this red and blue crystal orb fills you with a strange sense of empowerment, as if nothing is beyond your abilities; however, it also has an aura of danger about it. Instead, it's just a ten minute period of concentration to prevent. Each bag weighs fifteen pounds, regardless of the contents within it. Some D&D 5e wands specifically require “attunement by a spellcaster. Exposure to extreme heat or extreme cold. I actually kinda love the concept of. Prosthetic limbs no longer require attunement. Therefore, i propse the following: Super low. You could just as soon touch an artifact, drink a potion, or be blessed by a god that gives you a permanent boon. Having a limit of 3 allows each magic item to be more powerful and more importantly, feel more powerful. The main issue isn't the three item limit, generally- it's which items you combo as a player. . ago. However, the Will of the Talon artifact does. InquisitiveCoder. That said, having more attunement slots still benefits the artificer at level 20, as they get a +1 to all saving throws per each item they're attuned to. In 5e, attunement replaces body slot limits. 1. Let’s say you have a speed of 30 feet. My only major gripe against 5e is how every character is the same. Answered. The only general rules that govern attunement to magic items are that you can't be attuned to more than three and that you can't be attuned to multiple copies of the same magic item (see "Attunement" from chapter 13 of the Basic Rules). And attunement seems like nothing more than a means of explaining why there is such a limit. Let’s say you have a speed of 30 feet. If it ever becomes an issue of a player being too strong and having more than 3 attunable items, I just either find a way to rob them of the item in game or talk to the player about picking which item he likes more (which you can still RP pretty well if you want to. The November 2020 errata for Eberron updates the item description: This item’s attunement requirement has been removed, and both paragraphs of the item’s description have been replaced with the following text: “This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar. Ring, uncommon (requires attunement). Artificers do not get 6 Attunement slots and 12 Infusion slots. Familiar attunement is something completely different, it's a wizard character option. This is all fine and well for those who play RAW. In the case of Major and Minor magic items (per Xanathar's Guide), Minor items never require attunement (with the exception of. DnD 5e works around an intended level cap of 20,. At 1st level, for example, you could have 2 attuned magic items while at 9th level you could. Any nonmagical weapon made of metal or wood that hits the creature corrodes. In Monteporte 44, the session began and ended with animated discussions on the rules for attunement to magical weapons. I believe in 5e D&D there isn’t a specific rule about item slots, except the maximum attunement limit. It can carry up to 400 pounds, but its flying speed. Hundreds, possibly thousands of Infinity Orbs were lost in the uprising; the majority of their current owners are completely unaware of the powers contained within. #1. "Attunement" of items like in 5e/other editions is called investiture in PF2e. I like the idea behind attunement, but, it's not very fun the way it's implemented. They offer +2 AC. Adamantine Armor. Armors made out of adamantine are often sought and sold at insane prices, for. The attunement limit. 2. So my DM says that because there is only +# AC in 5e, means that you cannot stack it together. I really like many things about 5th, but there are some things that run counter to what I'm used to bug me. In DND 5e, the number of attunement slots you get depends on your character level. . The attunement limitation is also coupled with a secondary limit of how much skin surface a magic tattoo covers (regardless of creature. Lohagar • DM • 5 yr. It can reply — using a bonus action to do so — while your. Reply StarGaurdianBard •. X. You have all these magic items in the game and cant use them all. The attunement part is just theatre of the mind - it isn't a mechanical thing. Limit 1: Items that require attunement are 'jealous,' and won't work together; it takes all one's force of personality to keep a single one in line. Add a comment | 0Jan 07, 2019 Extension 5E Attunement Tracker I found no way to track this easily within Fantasy Grounds, so created the extension. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. How Can You Increase Attunement Limit In Nioh 2 UPDATE: Progressing through the story, completing the final mission in the Dawn chapter, will allow you to equip three Soul Cores to a single Soul Guardian. You get total of just 6 infused items by 20th level, but you’ll know 12 Infusions, which means you’ll have plenty of options to consider on any single day. The wielder can extinguish the light as a bonus action. armor-class. When you pull these beads off of the necklace and throw them, they detonate as a 3rd-level Fireball with a save DC of 15. Arcane Grimoire. D&D 5E Abandoning attunement and scaling back concentration. If the person has three very rare attuniable items maybe that should be the limit but if they have say, 4-5 uncommon or rare items maybe the limit could be 5. those items count as only a single item for the purposes of determining if you've reached your attunement limit. The Hammer can be thrown to release a devastating thunder clap, increases the wielder's Strength score by four, and lets the wielder's Strength reach 30 instead of the usual limit. In practice the attunement limit is only relevant if the GM gives out sufficient magic items that it comes into effect (if they don’t it is irrelevant) at which point it’s effect is to stop the players from getting to use. #19. You will need to create an effect and apply the effect to the. For each of. " That way, it's basically a weaker Resilience feat that isn't rendered useless when someone takes your stuff. Seems obvious, but it’s worth mentioning. It's really important to limit PC power as they get access to more and better items. The 1000 gp crystal ball that is a material component for the spell is a mundane item. What about removing the attunement limit within DDB for ease, and just enforcing the limit manually. Using this infusion, you replicate a particular magic item. This wasn’t a bad way to limit spell stacking. For those of us not familiar, D&D 5e has a rule on magic items where some require attunement to function. Dec 11, 2017 The 5e rules allow you to attune to a maximum of three items at any given time. The Bag of Holding does not require attunement. But the attunement system isn't one of them. 5e SRD >Gamemastering >Magic Items >. Without the limits imposed by the concentration rules it is possible for some fairly OP player actions. The text is: "no more than" Honestly. In D&D you can have 2 rings, one bracers, one cloak, girdle, boots, and so on. Its enchantment scales to its rarity, with uncommon grimoires providing a +1 bonus to your spell attack bonus and spell save. 1. Where magic items are rare boons and magic stores are either non-existent or a rare treat/trap. It depends on the wand. The best DnD 5E magic items | Wargamer. The DMG pages 140-141 give more information on this! Hope this helps!The first rule of dnd 5e is don’t mess with attunement. Additional Effect: Grants 2 stacks of Fire Attunement Fire Attunement Effect: Gemshine and Precious Brilliance become fire-aspected Duration: 30s. Because 5e doesn't have "slots", and the amulet doesn't require attunement,. It works, but I tend to allow another slot after 7th level. Feature: Exhaustion, Death Save and Rest on NPC. 72 gallons of water. To some degree, that’s true. Type: Simple Melee Weapon Cost: 2 gp Weight: 1 lb. This is just how I use the magic in my campaign. One of the most exciting things for Dungeons & Dragons players and Dungeons Masters alike is unearthing the magical items that have been hidden throughout the campaign world. It doesn’t require attunement, and has a fly speed of 50 feet, though many medium characters will exceed the 200 pound limit to reduce the speed to 30 feet, but even then 30 feet fly speed with no duration cap and requiring no action after speaking the command word is absolutely incredible. However, the extra magical energy from the synergy between these items prevents them from being used. Short answer: Yes. much your whole body, but otherwise, any combination of tattoos could coexist without overlap within that 3-tattoo limit. It feels like an unnecessary restriction that is out of place, and creates a situation where a character could be unable to use a spell scroll containing a spell the character. too limiting for certain settings. I think you might also be able to get away with partial attunement limits, where as you level up items of a particular rarity or less don't count against the limit, with legendary and artifact items always counting against the limit. If the players want an item that someone else is attuned to, they can try to force that person to break attunement via their own creative means (e. GM’s option, characters with such a boon or blessing may be able to attune a mythic item in addition to their normal limit of. Armor Modifications. DMs can change the attunement limit for each character by entering a max value in the tracker. . Whether or not a mindless undead creature—for. Any item attuned to a creature under your control (familiars, beast companions, etc. I have increased the attunement limit to 4 for my players (currently level 14) and it will go to 5 at 18. Any medium or heavy armor can be fashioned out of adamantine, a rare metal famed for its hardness and endurance. The rod has properties associated with six different buttons that are set in a row along the haft. I say that because of two reasons really, assumed permanence as well as how many of 5e's magic items often wind up looking like something that would be right at home in the epic level handbook. It then hovers beneath you and can be ridden in the air. Not every item needs to be attuned, but they also want to limit the christmas tree effect, so if you hate resonance, you're going to hate the attunement system just as much. I find the decision as to which items require attunement and which don’t inexplicable making. Some items that require attunement will still have a feature. Passive buffs are okay, but anything that gives you more. The logic is that attunement requires you to bond with the item and some people are better at bonding than others. A monk could wear and attune to both items and receive their benefits. RespectablPanda • 6 yr. Attuned items let you cast extra fireballs and fly and do stuff that takes some forethought to limit. I understand why attunement exists, and it's much the same reason concentration exists: to prevent stacking a ridiculous number of buffs. The attunement limit severely limits situational adaptability and creativity for higher level PC's. When I start my game, after I've updated everything, ie forced update, it won't find the first two but will locate the third one as well as most of the 30+ extensions I do have. In this case, the attunement limits prevent abuse of these quite powerful though also more fragile magic items. A pair of tattoos which must be attuned together. You have posted a question about FoundryVTT. A sun blade does just that by being a +2 weapon that also deals additional damage against undead and summons forth a blade of pure radiance that also emits light. I never liked D&D 5e's rule on limiting attuned magic items but I understand the necessity of it. However, PC’s in 5e are ridiculously OP. Your Pact of the Blade feature can now affect an artifact or a sentient weapon. By gamingballistic January 13, 2015. Ritual spells can be cast following the normal rules for spellcasting. Our DM allows us to attune up to our proficiency bonus. Weapon of Warning. I know I'm probably preaching to the choir for most of you, but I have a few issues with how attunement works. How To Get More Attunement Slots 5e; How To Gain More Attunement Slots Slot;. The Cloak of Protection is Uncommon, but does. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. appear, pressing the needle there throughout the attunement process. This means that any extreme circumstances can cause a level of exhaustion. For instance, weapons and armor that just grant pluses (even +3) don't require attunement. Wondrous item (tattoo), uncommon (requires attunement) Bound. This of course needs no explanation on how it can become a hassle very quickly. To use. Thread starter Armmeggedon;Exhaustion While Travelling 5e. Rod of Absorption by Svetlin Velinov. As for concentration; in the game of Bushido They limited spell stacking by saying that certain spells couldn’t be active on the same person at the same time ie no stoneskin and resist elements. Dagger. Attunement is there to limit power, as any DM whose played for a while will point out a VERY common mistake is to give your players to many powerful items, and then they just steamroll everything. most DMs should probably not mess with the attunement limit. 34 lbs. This might sound obvious, but a good selection of 5E’s items don’t require attunement. Dungeons & Dragons, 5e, Artifacts, Axe of the Dwarvish Lords, Book of Vile Darkness, Book of Exalted Deeds. ago. Because Artificers love their shiny toys, they are the only exception to the attunement limits in D&D 5e. If the prerequisite is a class, a creature must be a member of that class to attune to the item. It opens up 5e’s inherently limited action economy so much. At my tables, the three item attunement limit applies to players; not characters. I've been playing D&D off and on for a very long time. In. So yeah. Basically we had the attunement limit but it only really applied to magic items outside each character's wheelhouse. +Rob Conley had created a chart or an excel file listing all the weapons that required attunement from the DMG, and we played around with the concept a bit. For example, a +1 War Pick doesn’t require attunement. On the screenshot, the tracker is set to a limit of 2 attunements. Bracers of defense are one way to get around these restrictions. Wondrous Item, rare. As long as you have one of three attunement slots open and an hour to complete the ritual, you’ll receive the benefits of the magical item. Glamoured Studded Leather. I think intelligence makes sense thematically too, for two reasons: First intelligence it is tied to Arcana which is knowledge of magic to start with. The options for ending attunement are as follows: A creature’s attunement to an item ends if the creature no longer satisfies the Prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. No house rule of X ability means more attunement slots can work unless it's tailored to a specific ability that a specific group isn't using, it can't work as a general rule, as all it takes is one player to go one the classes I mentioned and they could be rocking around with 8 items attuned (11 for an Artificer) while purely martial characters. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. make sure you are abiding by your 3 item attunement limit. coltonamstutz • 8 yr. So my friend and I were trying to come up with a way to make a campaign setting that was more on the same magical scale as Eberron, or just a very high magical setting. It doesn't matter if an item is so niche that might. This limits your ability to improve your AC outside of Ability Score Improvements. Reply reply Jujufiend • As far as my understanding goes, there is no technical limit to equipment in 5e.